Blockchain Game Editorials, News & Guides
EVE Frontier Cycle 4 Analysis: Manual Flight, Risk Loops, & The Move to Sui
Editor's Take On the surface, Founder Access 0.4.1 (The Eternal Forge) looks like the “feel” update. Making WASD manual piloting the default is the most visible change, and it immediately alters how navigation and combat feel minute to minute. But Cycle 4’s real...
Axie Origins S15 Final Era – The Race for the Elite 4 and the Strategic Shift in Asset Utility
Editor's Take We often discuss the balance between “grind” and “reward” in Web3 gaming, but Axie Infinity appears to be refining exactly how that relationship functions. The announcement that the Origins Season 15 Final Era is live might look like standard “new...
Photo Finish™ LIVE’s Claim to Fame Series: Where Skill, Data, and Risk Collide
Editor’s Take Claiming races in Photo Finish™ LIVE can look confusing at first glance: you pay a set amount of $DERBY (the in-game currency) to enter a race, but you also agree that another player can “claim” (buy) your horse for that same price. The Claim to Fame...
Cambria Gold Rush Season 3 Guide: Silver, Royal Favor And Guild Economics
Editor’s Take In Web3 gaming, many “seasons” change surface details while leaving the economic core untouched. Gold Rush Season 3 in Cambria looks different. The headline is familiar enough: a ten day risk to earn MMO window with fresh content, new dungeons and a...
Shatterpoint’s Season 2 Is Here, But the “Fair Launch” Tokenomics Are the Real Story
Editor's Take Web3 gaming sees too many "major updates" that amount to little more than a new map and a slightly tweaked roadmap. Usually, when a project announces a token launch, our first instinct is to scan the whitepaper for the "Team & Investors" allocation....
Gods Unchained Season 9 “Frost and Fury”: Viking Flair, $GODS Math, and the Whale Question
Editor’s Take Season 9 of the Gods Unchained Battle Pass, Frost and Fury, follows a familiar pattern: a 28 day season, 60 levels, and a winter festival theme on top of existing reward tracks. Players receive new Core cards, Promo cards, and seasonal cosmetics, with a...
Pudgy Party’s Merry Mayhem Season: Shorter Matches, Deeper Grind, and a Clearer NFT Funnel
Editor’s Take Merry Mayhem is Pudgy Party’s fourth season and the first one that feels fully built around its Web3 economy instead of just cosmetics. On the surface it is a seasonal update with snow maps, costumes, and limited-time rewards. Underneath, the structure...
Upland Wonderland Season Pass: Wildcards and Guaranteed Cosmetics Fuel Completionist Grind
Editor’s Take Upland is a map-based property and city-building game where players buy real-world location parcels and earn UPX from them over time. Wonderland Season adds another layer on top of that core loop: a paid Season Pass, a mission-based Gamified Earnings...
Retro Game Jam Drops in The Sandbox with 150K SAND Retro Build Focus
Editor's Take We have seen plenty of game jams inside The Sandbox, but Retro Game Jam leans into something very specific: low-tech aesthetics and high-creativity builds. The headline is clear enough – a 150,000 SAND reward pool plus 10 LANDs and 10 CATALYSTs, ending...
XOCIETY Early Access Delayed: $1.6M Funding and 48% Retention Still in Play
XOCIETY Early Access Delay: Funding, Sui Flagship Status and What It Means Update – November 29, 2025: After this editorial was drafted, XOCIETY announced that its Early Access launch on Epic Games Store has been delayed due to issues with matchmaking and friends...