Introduction
My Angry Yakuza Girlfriend (MAYG) is a turn-based third-person shooter built for Web3 and deployed on Xai, an Arbitrum Layer 3 network. Indie studio Peeking Duck Studios drops 3 to 5 players into winner-take-all deathmatches staged in luxury-themed rooms across a stylized late ’90s Tokyo. Players sign in through a Windows launcher and compete during the game’s early access period.
Lore
MAYG follows Miki-San, a high-society heiress from Tokyo’s Ginza District whose grandfather is a powerful Oyabun, the boss of Japan’s wealthiest Yakuza clan. Breaking with tradition, he names her the heir to his criminal empire, a decision that enrages rival factions. They retaliate by kidnapping the man she loves and holding him as leverage. The story sends Miki-San through a circuit of luxury nightclub arenas as she fights to free him, set against the fashion, brands, and underground clubs of late ’90s Tokyo yakuza culture. Peeking Duck frames the narrative around empire, violence, and power, carried by the tagline “love never fails.”
Gameplay
Matches are turn-based deathmatches for 3, 4, or 5 players, and the goal is simply to be the last one standing. Each room maps to a player count: three-player bouts in the Tiffany Room, four in the Bulgari Room, five in the Cartier Room. On every turn a player gets 20 seconds to move within a limited area and act, closer to a 3D take on Worms than a reflex shooter, with line-of-sight and full environmental destruction shaping each round. Winning a lower-tier match earns the stake to enter a higher room, so progression climbs through the tiers while shifting alliances form and break between rivals.
- Environmental destruction: weapon hits, collisions, and falls all deal damage, turning the arena itself into a hazard.
- Line-of-sight fog of war: opponents stay hidden until your positioning within the nightclub brings them into view.
- Unconventional weapons: luxury props become tools, from black metal credit cards thrown like shuriken to handbags launched as projectiles.
Economy
The economy runs on an open, earn-to-enter design: the stakes needed for higher-tier rooms can be won in play rather than bought. A daily energy layer of Angry Points caps how much a player can grind, an in-game currency feeds into that pool, and the game’s own token covers entry fees for the top rooms once earned. That token is planned and not yet listed. Ownership runs through two NFT lines on Xai, the SYGNE Princess characters and a companion black-card collection, both traded on OpenSea. A clan layer sits on top, letting Princess holders recruit and direct in-game fighters under a revenue-sharing arrangement.
- Oneechan scholarship system: a SYGNE Princess holder can mint up to 12 Oneechan fighters, each paying a minimum 1% loyalty cut on negotiable terms.
- Earn-to-enter progression: winnings from lower rooms fund entry to higher ones, keeping paid entry optional.
- Clan management: a meta layer of recruiting and directing fighters across the wider MAYG roster.
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Token
Token is not listed (Planned)
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