Heroes of Mavia has opened the official event page for Alliance Wars, a new alliance-versus-alliance mode built around Inaugural Season 1. The mode has not started yet: battles can only begin once alliances are set up and ready. Players form or join an alliance, then each war sets one alliance against another across the land of Mavia, built around strategic map control and a shared leaderboard. The top-scoring alliance at the end of the season takes a share of the entry fees pooled by every participating group.
What Changed
- The official Alliance Wars event page is now open, introducing a new alliance-versus-alliance mode for Inaugural Season 1.
- Alliance Wars has not started yet, and battles can only begin once alliances are set up and ready.
- The Alliance Leader constructs a dedicated defensive base of buildings and traps, then picks eight members to form the attack team.
- Declaring war requires a separate defensive base and a fresh team of eight members for every opponent, with each member assigned to one of eight zones around the enemy base.
- Enlisted members must launch an attack on their assigned zone, and once war is declared, abandoning the battle risks defeat for the entire alliance.
Numbers and Rules
- Each attack team is made up of eight members, one for each of the eight zones surrounding the enemy base.
- Battle outcome is decided by the highest total score across all eight zones, based on destruction and completion time.
- At the end of each season, the alliance with the highest score wins a prize equal to 80% of the total entry fees from participating alliances.