WilderWorld Launches Season Zero: Full Extraction Loop Live in Wiami

WilderWorld has launched Season Zero: The Invasion, opening the full extraction loop in Wiami for the first time. Players drop into live instances of up to six Wilders, clear Breaches seeded across the map, collect cargo, and must return to Agora Alley to secure what they carry. The season runs entirely off-chain using test currency and test assets. When it ends, MILD balances and all gear acquired during Season Zero wipe clean, and onchain assets return to player inventories.

What Changed

  • The full extraction loop is live in Wiami: enter an instance, clear Breaches, collect cargo, then return to Agora Alley to bank MILD at the ATM and convert Shards at the Neural Station before depositing gear into City Storage
  • Three inventories define each run: the loadout (survives death, never drops), the backpack (all cargo at risk), and City Storage (items there are protected for the duration of Season Zero)
  • Z Vision (hold Alt) overlays a heat map on the environment for reading Breach layouts before engaging; it clears the moment you release
  • XP is awarded for kills, headshots, assists, and extracted loot, with no penalty for dying
  • No team system: two players meeting in a Breach choose to cooperate or attack, with kills awarding zero XP and only the target’s dropped cargo as a potential reward
  • Vehicles must be repaired, refuelled, and loaded with nitrous at designated stations between runs

Numbers and Rules

  • Up to six Wilders share each live instance
  • Shards come in six rarities, from Common up to WILD
  • Loadout, backpack, and storage sizes are fixed during Season Zero
  • Killing another player yields zero XP; the only potential reward is their dropped cargo, which must still be extracted to count
  • Banked MILD is secured immediately at the ATM; gear created from Shards must reach City Storage before it is protected
  • XP spans five ranks (Bronze, Silver, Gold, Platinum, Diamond), each requiring 1,000 points across five 200-point subranks; WILD opens at 5,000 with no cap
  • All MILD balances and gear acquired during Season Zero wipe when the season ends

Source: Official WilderWorld announcement

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