What are Digital Collectible Card Games?
A digital or collectible trading card game (DCCG) is an online computer or video game that imitates physical trading card games (CCG). In many cases, the cards do not use the traditional card images at all but use symbols or avatars instead. Originally, DCCGs were the source of replication of their physical CCG counterparts, but many of them gave up a physical version and stated to distribute exclusively as video games like Hearthstone.
These games fulfill all the rules of a CCG. For example, tracking the health of the avatar, removing damaged creatures from the game board, and possibly brewing decks. Servers manage the game functions and maintain the player’s library. Allowing players to buy additional boosters add-ons, and cards packs through either gameplay or real money.
From CCG to DCCG
The first DCCG games appeared in the late 1990s. The first examples of DCCG games include Magic: The Gathering (1997), Chron X (1997), The Pokemon Trading Card Game (1998), Yu-Gi-Oh! Duel Monsters (1998) and Sanctum (1998). Magic: The Collective and Pokémon Trading Card Games are digital versions of their physical counterparts from the CCG. Yu-Gi-Oh! Duel Monsters is a digital version of the CCG fiction from the Yu-Gi-Oh manga (1996). Sanctum was an original DCCG game with no physical counterpart to the CCGs.
CCGs were later designed exclusively for computer games and are not based on physical products. The first online CCGs were Sanctum and Chron X. They were both developed in 1997. Sanctum was taken offline in 2010, but since then has returned thanks to public intervention. Chron X still exists and produces new enhancements more than ten years later. Furthermore, Chron X itself was developed by Genetic Anomalies, Inc. Which then went forward to develop other DCCG games based on licensed content.
In 2014, Blizzard Entertainment launched Hearthstone. Inspired by the CGC World of Warcraft, Hearthstone offers a personal match between players with custom decks created from a player’s digital collection. The game is designed to speed up the game and allow it to be used on different devices. In 2015, Hearthstone had estimated sales of $ 20 million per month, and in April 2016, it counted more than 50 million single players. The success of Hearthstone has led to a series of digital CCGs in the following years. Wizards of the Coast announced in early 2017 the intention to build a new studio to turn the game Magic: The Gathering, into a digital format similar to Hearthstone. It was released under the title Magic: The Gathering Arena entered in early 2018 as a closed beta test.
What is the difference between CCG and TCG?
“CCG” is a “collectible card game” Where “TCG” stands for “trading card game” The main difference between them is the added value of trading in TCGs.
Games that employ the TCG model allow players to trade cards, which enables them to take part in an economy and exchange their collectible cards for money or other cards. In the past, the TCG model only worked well with physical cards. Magic The Gathering card value appreciated as the cards became more scarce.
With the introduction of blockchain technology similar model can now be applied to Digital cards.
Moving forward to blockchain trading card games
With blockchain getting more popular implementation over the last 5 years, it was only natural that the TCG genre will get a crypto game adaptation. Most games are using the ERC-20 tokens that can be used to purchase cards in-game items and enter tournaments. In addition, blockchain TCGs offer characteristics of the offline CCG’s as they simulate elements such as cards uniqueness and transparency. Features that only the CCG’s use to offer. These Crypto games make trading of cards seamless, allowing players to earn major currencies such as Bitcoin, Etherium, EOS, and more.In most cases, you can start by playing these free blockchain games using only your browser as the game engine.
Currently, Gods Unchained is the most mature and popular blockchain TCG. The game generated more than $ 4,000,000 in sales, with 10% of all sales going to tournament prize pools. With more and more game studios noticing the potential of crypto games for the TCG type, it seems that this game genre is going to be at the forefront of the blockchain games industry in the coming years.